![]() ![]() So long as you remember to be generally in the same spot when you start up, the controllers should be in generally the correct spot as well, and it should be a quick process to repeat the above to nudge them into the correct space again. Ive tried reinstalling OVR advanced settings on both the GitHub page and Steam, reinstalled windows in-place but nothing works. I adore the space drag/fly feature a ton, but one day, the space drag feature completely stopped working. Eventually it’ll all calibrate and you’re done! Ive had OVR advanced settings for about 2 months now. Make sure the controller pressed to the HMD stays in place. Do what I call the ‘derpy unicorn’ and toss your head around, while also walking and slowly spinning around in the playspace. Now you need to do the same thing you did when calibrating with controllers… except with your face. Make sure ‘very slow’ is picked, then ‘start calibration’ With the other controller, open space calibrator, and on the left you pick the HMD itself, and the right the controller pressed against your HMD Playspace mover is snapping me back to the center and SteamVR says my room setup is invalid even after pasting my chaperone profile. Rift CV1 x Vive devices: works very well with the v2 (blue logo) trackers, v1. It may not work for your setup, but there are many cases that work to a degree, and some work very well. It aligns multiple tracking systems with a quick calibration step. Put one controller against the front of the HMD, being sure not to cover any tracking cameras Running a quest 2 with OVR Advanced settings and Open VR for tracker calibration. This helps you use tracked VR devices from one company with any other. The Index controllers will likely be in a weird position, but by contorting you should be able to get to the space cal menu and be able to click things and such Because if this I use the older version that. I noticed a new version of playspace mover is out, but the setup is very deferent and I cannot figure it out. Start steamVR (since you’ve already calibrated once, you should be able to do this by turning on the Index controllers) Describe the bug So since this 5. However, ever since I got wireless, playspace mover refuses to work, so I have to use the vive advanced settings to manually change my playspace height when needed which is very annoying. Pick up the Index controllers and put on the HMD ![]() Take out the batteries for the touch controllers and set them aside. Virtual desktop also has an option to have the touch controllers emulate a regular pc game pad, so you enable that before starting steamVR and avoid having to take the batteries out of the controllers every time) Change several chaperone settings not accessible via SteamVR settings (to e.g. Save supersampling and reprojection settings into profiles. Enable/disable motion smoothing and advanced supersample filtering. It’s a quest app feature so can’t be enabled when in link. OVR Advanced Settings - OverviewDo all this without leaving VR: Set supersampling values. To avoid having to do this, use virtual desktop or alvr wirelessly, which of course means getting a nice wireless router (those have an option called ‘staged tracking’ which keeps the playspace centered. But you basically have to recalibrate every time you want to play… which means you’ll need to use your HMD to calibrate instead of the controllers. Iirc so long as you’re standing/facing the exact same spot when you reset, your calibration should still be good. < >-< >-OVR Advanced Settings > Bug Reports > Topic Details.Ill be using it fine but then 10 minutes later it stops. Playspace not working Playspace mover randomly stops working. Thankfully, OpenVR Advanced Settings has this covered, too.With link (both wired and wireless), the playspace resets every time you take off the HMD, restart steamVR or leave the playspace. Ill be using it fine but then 10 minutes later it stops. Seeing as VR is a highly physical activity, having an always-on microphone during multiplayer games can be as inconvenient as it is embarrassing.īoth Oculus and SteamVR handle Push-to-Talk on a game-by-game basis, meaning that if the game doesn't natively support the feature, you're usually out of luck. This puts the power of the above two options directly in your hands. also i ive got a oculus so help needed for the settings. By pressing a button and dragging your controller, you can rotate your play space while in game. discussion playspace mover not working says ive not got open vr input emulator and to install a fix which i did : r/VRchat. The setting we're most interested in is Space Turn.īy enabling the toggle next to either Left Hand, Right Hand, or both, you'll enable a feature that allows you to rotate your play space on the fly, manually. They're fun settings to play with, but come with a very steep learning curve. Basically, any step you take forward will rotate your play space, prompting your next step to be away from your chaperone. ![]() Vestibular Motion does much the same, but consistently. ![]()
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